Chicken Game
This page contains the information regarding the programming assignmnet 1 of the course Computational Intelligence in Games.
The main agenda of this programming assignment is to implement a payoff matrix, define player fixed strategies and get the results according to each player choice.
Chicken game/Race game:
Picture taken from: T. L. Vincent and J. L. Brown, Evolutionary Game Theory, Natural Selection and Darwinian Dynamics, Cambridge University Press, 2012
Swerve |
Straight |
|
Swerve |
Tie, Tie |
Lose, Win |
Straight |
Win, Lose |
Crash, Crash |
Let us assume Tie = 0, Lose = -1, Win = +1, Crash = -10
Results according to rankings:
Rankings (sorted):
RANK | Group | Points | PROGRAMM |
1 | B | 80 | awesome-co.de/cig/webplayer/human/ |
2 | D | 66 | Download |
3 | H | 57 | Download |
4 | O | 46 | Download |
4 | R | 46 | Download |
5 | C | 43 | Download |
6 | S | 40 | Download |
7 | G | 30 | Download |
8 | Q | 28 | Download |
9 | N | 27 | Download |
10 | F | 23 | Download |
11 | P | 21 | Download |
12 | A | 20 | Download |
13 | K | 17 | Download |
13 | L | 17 | Download |
14 | I | 11 | Download |